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2024 Harpagun Logo (2).png

 Rating on Meta store - 4,7/5 

Harpagun is a VR game that was produced for three years and had a budget of 2M USD. The main premise of the game was to create a truly unique action-packed VR experience, with a fleshed-out story and world-building. It is a game with a strong stylization enhancing visibility for gameplay purposes.

Trailer
Screenshots

What I've contributed to?

I wore many hats during the production of this game. I’ve managed the Art Team, making sure that we have a strong roadmap with actionable tasks and realistic timelines. I’ve also created concept arts, 3d and 2d assets, world environments, UI, and some of the animations. I’ve also been strongly involved in the process of co-directing the music and story. I’ve also co-designed the folder structures for the art team in the project.

3d Art - Click the picture to enhance!
Concept arts - Click the picture to enhance!
Enviro Art - Click the picture to enhance!

Our biggest challenges

This project’s main difficulty was optimization for our main platform - Meta Quest 2. The main chip architecture has many limitations that modern PC games don’t have to worry about. Among the long list of our optimization concerns were expensive transparency, very limited draw call budget, no instancing, no depth mapping, and tight texture and vertex amount budget. Yet, due to our talented team and many systems stacked upon more systems, we’ve managed to make a game that, in my opinion, surpasses many similar titles running on this platform.

Optimization showcase - Click the picture to enhance!
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