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3d Works

My journey with 3d for serious uses started three years ago. As an Art Lead, I needed to understand this medium as thoroughly as possible and as quickly as possible, to evaluate other's work. I've mastered my skills under the eye of our Tech Artist, who gave me a deep understanding of this medium and how the rendering pipeline works. In this time, I've learned many techniques for optimization and proper asset creation.

A notable achievement in my time working on Toy Train is the fact that I've managed to put about 95% of the assets of the whole game on just 4 atlases. And one of these atlases covered about 70% of those assets.

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Unreal RGB masking assets - Click the picture to enhance!
Chosen Assets from Mist Of War - Click the picture to enhance!
Chosen Assets from Harpagun - Click the picture to enhance!
Chosen assets from Toy Trains - Click the picture to enhance!
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